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Would the camera Orbit animation give you the result you need? If you need the environment to stay static relative to the camera, then applying an Environment rotation animation identical to the Orbit should do the trick.
Apply the same turnable animation that you used on your product to the ground plane. You can copy and paste it. Do that, and the ground plane will move with the product.
I am applying a jpeg material to the ground plane, you guys think that could be the reason why the ground plane is not shoing any movement??