Author Topic: from 3DSMAX to Keyshot  (Read 2708 times)

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Offline Higuchi

from 3DSMAX to Keyshot
« on: May 01, 2021, 03:22:44 am »
Hi there,

I want to import 3DSMAX data containing material data, if possible.

Would it be possible if I use .obj or .fbx? Or, should be another extension?
I'm glad if you would explain how to proceed.

Thank you,

Online DerekCicero

Re: from 3DSMAX to Keyshot
« Reply #1 on: May 07, 2021, 10:07:19 am »
I would use the plugin for best results:

KeyShot for 3ds Max Plugin

Supported Features

The KeyShot for 3ds Max plugin supports these features:

  • Parts retain materials and layers
  • Objects retain material names
  • Support for hair (curves)
  • LiveLinking (update model inside KeyShot)
  • Support for part and camera animations (requires KeyShot Pro)
  • Export of rigged and deformable animations (requires KeyShot Pro)

Offline Lenio

Re: from 3DSMAX to Keyshot
« Reply #2 on: August 22, 2021, 05:11:30 am »
I can't seem to find any discussion around 3DS Max plugin for Mac computers...does it exist, or is it Windows only?

Thanks!

Offline TGS808

Re: from 3DSMAX to Keyshot
« Reply #3 on: August 22, 2021, 07:04:09 am »
I can't seem to find any discussion around 3DS Max plugin for Mac computers...does it exist, or is it Windows only?

Thanks!

3DS Max is Windows only software. Always has been. There is no Mac version of the KS plug-in because there’s nothing for it to plug into.

Offline Lenio

Re: from 3DSMAX to Keyshot
« Reply #4 on: August 23, 2021, 05:43:50 am »
Makes sense -- my situation is that I do not model, I only use Keyshot to render. I wanted to make use of purchased model that in 3DS included all of the materials and such, but since I can't access that on the import, I would have to create materials for hundreds of objects within the model. Oh well, now I know.

Offline Marcelo Aguiar

Re: from 3DSMAX to Keyshot
« Reply #5 on: August 27, 2021, 06:34:37 pm »
Hey guys,

I'm definitely going to try that plug-in (is it compatible with KS 7?.... ), but I export from 3DS Max to KS all the time, and it works great.
I model using Multi sub-object materials and assign material IDs. Standard materials.
I export the model in FBX.

In KS I choose "assign materials from library" and "retain materials".
Works every time ;)