Author Topic: evilmaul key 'shots'  (Read 26736 times)

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guest84672

  • Guest
Re: evilmaul key 'shots'
« Reply #30 on: November 18, 2012, 10:16:27 pm »
Impressive. It really is!!

Offline evilmaul

Re: evilmaul key 'shots'
« Reply #31 on: November 19, 2012, 07:50:53 am »
thanks Thomas :)
Having started a new job I dont have as much free time anymore but still I am loving sculpting and rendering in keyshot (thinking to show the renderer at work, although not suitable for vfx in the meaning of actual shot production, I think it could do great for the conceptual stages). As an unrelated question, is there any way to enter the beta team?

anyway I did some more this weekend on this other model. Happy monday :)



guest84672

  • Guest
Re: evilmaul key 'shots'
« Reply #32 on: November 19, 2012, 07:54:50 am »
Awesome. Can't get enough of your amazing work ... :-P

Beta - yes absolutely! E-mail me directly - [email protected]

Offline KeyShot

Re: evilmaul key 'shots'
« Reply #33 on: November 20, 2012, 09:46:32 am »
I really like all of these. Please keep posting! :-)


Offline evilmaul

Re: evilmaul key 'shots'
« Reply #34 on: November 21, 2012, 07:51:30 am »
thank you guys :)  will hopefully post more updates soon!

Offline PhilippeV8

Re: evilmaul key 'shots'
« Reply #35 on: November 21, 2012, 12:52:32 pm »
Please keep posting! :-)

You mean the front-end render of that last render ? :p  ;D

Offline evilmaul

Re: evilmaul key 'shots'
« Reply #36 on: November 24, 2012, 08:53:27 am »
ahah ...well ok then :P

here you go...still working on her though in terms of the sculpt

PS I like the reflection option for the ground but I wondering if a 'cheap' glosiness could be added to it. Here I just did it in photoshop


« Last Edit: November 24, 2012, 08:55:20 am by evilmaul »

Offline DominicQwek

Re: evilmaul key 'shots'
« Reply #37 on: November 25, 2012, 12:03:15 am »
Amazing work!

Offline evilmaul

Re: evilmaul key 'shots'
« Reply #38 on: December 03, 2012, 08:05:27 am »
here s another model I ve been working on on and off in the spare time :)
cheers,
Marco

Offline evilmaul

Re: evilmaul key 'shots'
« Reply #39 on: December 09, 2012, 11:06:41 pm »
I did have time (having been sick) this weekend to keep moving forward with my own head. Painted maps , diffuse and specular (not mapped in here), regardless still not happy to see bright spec reflections in occluded areas. Aside the spec refl I am pleased with these first mapped renders.

Marco


Offline KeyShot

Re: evilmaul key 'shots'
« Reply #40 on: December 10, 2012, 02:06:09 pm »
Very cool. Specular maps and other improvements are coming in KS4.

Offline evilmaul

Re: evilmaul key 'shots'
« Reply #41 on: December 18, 2012, 08:09:33 am »
taking a break from my own head :)


Offline evilmaul

Re: evilmaul key 'shots'
« Reply #42 on: December 18, 2012, 08:11:22 am »
and some screenshots from MB of the process


guest84672

  • Guest
Re: evilmaul key 'shots'
« Reply #43 on: December 18, 2012, 10:03:11 am »
Awesome! On average, how long does a model like this take you?

Offline evilmaul

Re: evilmaul key 'shots'
« Reply #44 on: December 18, 2012, 10:42:17 am »
thanks Thomas! well it takes anything between few hours to months :D but generally a bust like this 2-4 hours depending on the degree of finishing (just forms or smaller disp as well)

Marco