Main Menu

evilmaul key 'shots'

Started by evilmaul, October 29, 2012, 02:27:58 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Chad Holton

#60
Quote from: PhilippeV8 on January 09, 2013, 04:10:57 AM
Do I recognise James Hetfield ... or is that coincidence ?

That's the first person I thought too of when I seen it.  ;D
Seen them perform in Cincy a few years ago or so... best concert ever!
BTW - Nice work again, evilmaul!

evilmaul

thanks guys, I appreciate your words. This was just one of the many sculpts done for fun ,didnt think to render it back then, but now with KS I feel like going back and search for old stuff and render everything out :)

here is a screenshot of where it comes from and yup its supposed to be Jaymz ;)

MArco

evilmaul

ok fine...here you have car :P

I am by no means much into hard surface..I did some in the past and infact this is a model I did about 10 years ago  ;D I guess trying to model the first version of the Solstice. Lots of things are off but I just wanted to have fun with KS with some hard surface and I was lucky to still have a few of those hard surface model. I will find also a render I did back then with Mental Ray of the same car.

cheers :P

evilmaul

now i understand why it s a lot of fan to render cars :D
another shot before going to work..and I am late already...KS your fault :P



guest84672

Love it - how about combining hard and soft surface models and rendering them?

evilmaul

hmmm I am not sure how you imagine that Thomas, If I had to do something like that it would probably be x-rated for this forum :P

Anyway here is another old model that I had fun with in KS. Enough of that now....back to organic :)


Deacon

#66
Ahhh the Crossfire... my favourite car Marco. I drive one in white, slightly tricked out. Did you do the drawing or is it a stock piece? There are a few discrepancies. The stock wheels only have 7 spokes each, the front wheels are 18"diameter, the rears 19". The center line ridge is not present in the rear window. Also, in the tail light cluster, the outside lens is red for the brake lights. The middle lens is clear for the amber turn signals, and the small inside lens is clear for the backup light. Otherwise a very nice model. I have a stock drawing that I've rendered a couple of times, but it is full of errors and mismatched body panels which really limits how I can pose the car in a render.

Paul

evilmaul

hi Paul, thanks for your comment :) the crossfire and the other 2 that I modeled looong time ago are by no means supposed to be accurate and I am totally with you about the discrepancies. I've never really been much into hard surface modeling anyway but I just wanted to render out in KS this old models as I usually go for organic surfaces and skin rendering. Those cars were modeled in polys / subd in either XSI or Maya something like 8-10 years ago :) and only using reference pictures found on the net.

evilmaul

rendering a few bat guy  ;D


diamond

These look great!

Can you give me a quick explanation on how to get a flesh tone render like your second picture?

Is there any tutorials on skin tone rendering with KeyShot?

Thanks

evilmaul

thanks! well that is just one of the 2 skin material presets. I think it did tweek only the roughness value there, bringing it up to 0.06 or something similar.
Then image has been treated in photoshop so it looks a bit different from the original render. But yeah those Skin presets are a great start for making realistic skin! The translucent shader is the best I've ever used :)

evilmaul

needed to take a break from the self portrait  ;D

here first render to test the new area light interaction with translucency material. It ran for a few hours over night and the fingers are still kinda noisy but I guess I would have needed more samples (left it by default at 9)

cheers,
Marco


guest84672

Looks great - she's a bit shiny ;)

Did you use Max Samples render mode?

evilmaul

yeah I didnt bother tweeking the spec :) just wanted to check out the interaction between area light objects and the translucent shader.  Nope this is interactive render and when I said samples I meant the samples in the area light advanced tab

guest84672

ah - got it re: samples.

You mean it is a screenshot from the realtime rendering window?