Author Topic: maya camera animation  (Read 4709 times)

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Offline evilmaul

maya camera animation
« on: February 11, 2015, 06:52:46 pm »
hey guys,

kind of a urgent question. I am loading into KS a maya scene with simple (static) geometry and a camera (animated and have imageplane or backplate for each frame), all seem fine but the camera has no animation on it. is it normal?

Then I tried fbx and that would import camera animation as well but it's not behaving has in though I am not sure the fbx has written all the info needed as the end log reports this warning:

"One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal). The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes. This can create an inaccurate appearance with the affected objects:

any idea how to solve this?



  • Guest
Re: maya camera animation
« Reply #1 on: February 12, 2015, 10:15:38 am »
Yes, it is. FBX is your solution.

We also have an Alpha version of a plugin for Maya that will take in the part and camera animations directly. Contact me directly if you are interested.

Offline evilmaul

Re: maya camera animation
« Reply #2 on: February 12, 2015, 05:12:34 pm »
thanks Thomas, will flick you an email. For now we have solved the camera so that it doesnt have any rotation in Z (that seemed the problem in KS)