Is KeyShot already open when you run into this issue and does this happen when pressing 'Render' with the plugin as well? There are a few things I can check. First I would need a copy of your dxdiag file. Also if you could open your Event Viewer and send us all entries from around the time the system locks up, especially anything associated with KeyShot.
How to create a DxDiag log
Press the Windows Key + R Enter "DxDiag" and run the command Press 'Save all information' and save the file in an easy to find location
In Event Viewer, go to Custom Views -> Administrative Events and look for all Errors around the time KeyShot locks up. Copy the entries and send them as text files to [email protected]. Address this to Erik Williams. I'll take a look as soon as possible to see if we can ID the issue.
Well you are the master of disaster jajaja. I agree with you brotha. I do like the medium translucent a bit more. The body, i believe, will be ok as I will be simulating garments from CLO on it. Love the help I have received here. I will push forward and see what else I can achieve in Keyshot. Thank you again for the assistance.
Last post by fizion - October 26, 2022, 01:30:15 PM
I wonder if it has to do with Keyshot or with Windows. I've also all kinds of weird things with network shares with Windows 11. Not sure what you are using but for example, if I pin a network location to quick access I can access it from the explorer but not with a right click on the explorer icon in the taskbar (will say the location doesn't exist).
But not sure what Windows you are using I just have quite some applications that have issues with network drives, Substance Painter is another one, could be a feature though .
Last post by twinch - October 26, 2022, 11:21:24 AM
I am working on a large project where I need to create a material that is derived from existing texture files. I don't have any experience with Keyshot Scripting/python so I'm kind of shooting in the dark here.
The importer would need to create a material from the cloth default material, grab a texture in a folder and place in the diffuse channel, change the UV scaling to DPI and use the dpi of the texture image and then save the file as the same name as the texture name in the same folder.
Last post by superforma - October 26, 2022, 03:47:20 AM
I'm recently experiencing an issue with Keyshot when I try to add a job to the render queue. I get the following error
Failed to update the queue. Please make sure there is write permissions to XXXXXX
Of course the first thing I checked were the permissions to that folder/file and all are set correctly. I've tried changing the folder setup to a mapped network drive (Z:/) and also as a direct network share (//destination)
If I delete the q.xml file I can add one job to the render queue, this then re-creates the q.xml file and the same problem occurs when I try to add a second job to the queue.
Apart from moving all of the Keyshot files to the local computer has anyone experienced this issue before?
To my eyes (again, take with grain of salt), the 2nd one Translucent Medium produces better results. I think the face looks pretty good there. The skin below the neck looks to be lacking though. Maybe it's got something to do with the detail in the skin on the face vs lower? I think the translucent one looks far too soft.
Again, splitting hairs here, and not sure what else I'd do to improve it, but I'd say that bottom one is quite nice.