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Interior mode and GPU are compatible with KeyShot 9.3.14.
I ran a test scene to check this.

If you are running in to issues with not being able to enable GPU mode  with interior mode can you please supply a scene and some screenshots of what you are experiencing
KeyShot 10 Beta / Re: [Now Open] KeyShot 10 Beta Program
« Last post by DerekCicero on Today at 10:38:45 am »
I've just bought an educational subscription of keyshot 9 pro 9.3.14. So when 10 version of KS will be released should I by a new subscription or I can simply upgrade my current version to 10th version by my license?

Yes, it's a one year license so you get any versions that come during that year.
Amazing Shots / Re: Keyshot cotton real rendering
« Last post by Josh3D on Today at 08:31:55 am »
Very nice! Great choice in colors/materials, oh, and the book as well - I highly recommend, The Kinfolk Table :)
16:9 format. You might choose 1920x1080 template. You might choose 16:9 format, and it will just make it as big as it can go within the existing viewport, right?
Well, the problem there doesn't Save the fact that you want 1920x1080 as your output.
Open up your file on another computer? Now your render output is 1920x1081. WTF?

There are quite a few cases where you can enter in the aspect ratio you want, and your render setting doesn't round correctly because it's basing the render size on the size of the viewport. If it has to round the viewport, then when you enter the number in the render setting, it's not correct.

The only Decent way to combat this I have found is to add a custom size in the image tab to be Exactly the resolution you need. Be sure that is selected First, then enter the same size in the render output. But you have to select that Every time you open the file. There are a handful of things that don't stay when you open the file again, like custom object pivot points for instance. It saves the object the entire time your working, but you'll have to set it again if you close and open again. There are several, but I don't remember them all.

So keyshot is basing your render resolution on the viewport size, so you have to make sure and force it to an aspect that works if you want a specific render resolution. This setup definitely needs to be rebuilt, but it is what it is for now. Really, there should be render size settings several places, and they all talk to eachother. If I'm using CameraA I might need my saved ResolutionA. If I'm using CameraB I might need resolutionB. If I create a backplate, it could create a ResolutionBackplateX template that I could then choose for a specific camera.
The render output would show the current resolution, then you could change it via a multiplier, or specific amount.
The image tab should show a couple things. One is a button to match render resolution. One could show a Frame around the render resolution and show you More information. If you're using free camera, there's not a Big reason to be constrained to a wide format, other than speed. But if you're zooming in to check out something, then you probably want more real-estate.
And one of the biggest benefits of setting render resolution while your working is the ability for keyshot to add a feature allowing you to "zoom" to actual size! Yes, this turned into a wishlist item, sorry. If you're rendering at 5000x3500, which obviously can't fit on your screen, you might want to see how that subtle bump map is working out with your camera at full scale. But the best you can do right now is estimate that by figuring out the percentage of the camera is shown, then zooming in. And honestly, that works Pretty good. But it would be Killer if there was a button for that. Did Bunkspeed have something similar? Yes, yes it did.  ;)
Animation / what happened to frame padding???
« Last post by andy.engelkemier on Today at 08:05:36 am »
I'm looking through the manual and can't find it listed anywhere.
Maybe I'm not remembering correctly, but I could have sworn you could enter something like [name.%3d.ext] to give you something like [name.001.png]

In the name for animation it Does say %d, but i can't find a place to change it And it won't even let me type % anywhere.

Am I missing something? Because having to rename all of my files is a Huge pain in the butt. I ended up spending roughly 2 hours doing that for 2 animations yesterday, when combined with the fact that render layers and clown masks are also dumped in the same folder and it puts those After the number. Is no one over at Luxion actually doing animations that require compositing? Seriously. I would love to see their workflow into after effects.
General discussion / How to create an reflective background?
« Last post by billyray on Today at 08:00:46 am »
Hi, I know this is a newbie question which is likely to annoy you but I hope you’ll understand and can help me out. So, I wanna create a reflective background. Then what should I do? Thank you so much!
Cinema 4D / Re: R23?
« Last post by mattjgerard on Today at 05:34:38 am »
Are you on S22? It certainly doesn’t work in R23. Not for me, anyway.

Yeah, Im on R22. Embarrasingly, I was downloading the R23 installer last night to help troublshoot this (on the subscription plan and don't really use the latest and greatest features at all) and I ran out of space on my paltry 256gb system drive IT stocked my computer with.

Today I'll be firing up WinDirStat and seeing what I can do about that, and try again :)
Cinema 4D / Re: R23?
« Last post by Weezer on Today at 01:48:32 am »
Are you on S22? It certainly doesn’t work in R23. Not for me, anyway.
Amazing Shots / caterpillar king (creature design )
« Last post by kiarash.tamizkar on Today at 01:29:13 am »
model in zbrush,texturing in substance painter,render in keyshot
 concept and design by kiarash tamizkar.
Wish List / Re: My wishlist
« Last post by PerFotoVDB on Today at 12:53:10 am »
+1 Eric!
An extension to the Studios system so it remembers resolution and render settings per Studio or global or override.
Currently, it's a pain in the ass.

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