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Animation / KeyFrame Animations - Copy/Paste Position
« Last post by tbeczak on Today at 12:06:33 pm »
Is there a way to use the Copy Position / Paste Position data to KeyFrame animate an object?

I have a scene where I am straightening a spine with scoliosis.
From Solidworks 2022, I imported the deformed spine, as well as the end result, the straight spine.

Image 01, I show the target object and location. (blue-ish)
Image 02, I show the original position - (White)
Image 03, shows those two images overlayed (not that far off from one another)
Image 04, shows the result of Copy Position / Paste Position under the move tool (the alignment is perfect, but it snaps into position as soon as you click the 'Paste Position' button))
Image 05, shows the result of animating the translations and rotations of the white rod and pliers to match the data of the target rod (blue-ish)

Is there a way to pull the data Keyshot is using to match those positions so I can manually animate them? Or, is there a way to combine the Original position, hold it with a keyframe, then move the timeline forward, paste target position on the original and add another keyframe?

**Scene file too large to upload**
Animation / Re: Ghosting in Fade Animation
« Last post by theAVator on May 17, 2022, 11:18:48 am »
idon23 - can you try putting a ground plane or a sweep or some sort of object behind the items being faded and see if that produces a different result? Might be helpful to see if it presents the same issue that shane.ploenges is seeing, but because yours is over transparent background and his is over other objects we can't really conclude that they are the same issue yet.

Animation / Re: Certain part rendering white not faded in fade animation
« Last post by theAVator on May 17, 2022, 11:12:54 am »
Also, what material is the item you are fading? Back in version 6 there was an issue with Toon materials fading thru the environment and ignoring everything in front of it, but they fixed it in version 7. See post here by yours truly:
Animation / Re: Certain part rendering white not faded in fade animation
« Last post by theAVator on May 17, 2022, 11:06:51 am »
It could be the same issue, but it seems to be presenting in different ways and as such temporary workaround might be different. idon23's issue presents when there is nothing behind the items being faded - as such that is why I had suggested using a key color and then keying it out in post production. Your issue here is presenting when the items are in front of tangible geometry with materials applied - so the keying workaround won't be effective, unless you completely separate your animations from what is behind it, which would be a definite pain in the butt to have to do.

The issue causing both might be the same, but could be unrelated as well. With idon23's being that the parts are being faded over the environment, it's likely that it's a product of the light from the environment being white - despite the enviro being transparent, it still acts upon the geometry.
In your case, the objects behind it are acting upon it, so the part fading thru white makes no sense.

I haven not upgraded to 11 yet, so I couldn't do a test for you. Maybe Luxion has an answer for that. Also, put a ticket in thru their actual support site. You'll get someone actually addressing the issue vs. hoping they see it and responding thru the forum.
Models / Re: 3D Interior Designs
« Last post by sahanachawla on May 17, 2022, 08:45:59 am »
Check out some of my recent work samples of quality architectural renders of interior 3D designs and exterior 3D designs.
Models / Re: Concept Monitor with Camera
« Last post by sahanachawla on May 17, 2022, 06:19:12 am »
Nice Work
General discussion / Re: GPU and CPU rendering - COMPLETELY different.
« Last post by hve on May 17, 2022, 02:48:33 am »
Good point. I think this is part of the issue unfortunately. It's the unpredictability that can be problematic. It's a bit easier when the rules are quite rigid, but when there are some things that work and some that don't... it's hard to keep track of what can be relied on and what can't be.

yes indeed Will, now I know of the problem I try to compare more between both renders and there's definitely something going on that's strange

Amazing Shots / BMW
« Last post by dachha on May 17, 2022, 01:07:06 am »
Amazing Shots / Mustang
« Last post by dachha on May 17, 2022, 01:04:18 am »
Just some testing...
Animation / Re: Certain part rendering white not faded in fade animation
« Last post by shane.ploenges on May 16, 2022, 06:28:46 pm »
I have come across a previus post by idon23 who has had the same issue- rendering transparent BG with fade animations present causes ghosting artifacts.  This means i need to render with a white BG  or a key color to remove in post for compositing which is not ideal.  Can someone from Luxion please comment if this has been fixed in the latest KS versions or plans to be addressed?
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